Archived News

OpenTTD 0.5.0 (Final) out

On behalf of the OpenTTD team I am proud to present you OpenTTD 0.5.0 (the final version this time). Those who have been us since the release candidates, we thank you for your diligent testing and bugreporting. For the users who are only now venturing to upgrade from 0.4.8, you will see a *LOT* of changes, all for the better. The various RC's have already talked about this, but let me restate the biggest changes since 0.4.8:

We have a new fast, robust and flexible pathfinder, electrified rails support, a brand new terrain generator, full UNICODE support and better multiplayer. NewGRF compatbility (modding) has been greatly enhanced with support for changing stations, adding sounds, more vehicle sets, etc.
The smaller feature- and buglist goes on and on, but we'll let the user explore this. All users of 0.4.8 are encouraged to update to this new release.

Please read the full announcement at the forums as it contains important information for Win9x/WinME and international users.

OpenTTD Release Candidate 5

Instead of the final 0.5.0, we have released yet another Release Candidate, #5 to be precise.

Release highlights of this RC are various fixes for 'cheats' with flooding, Korean, Simplified Chinese and Traditional Chinese translations. For a full list, have a look at the tt-forums post here.

Language issues

We are getting a lot of questions about bad fonts, only '?' characters for non-latin languages, etc. We would clearly like to state to READ the readme bundled with the game, section '9. Troubleshooting', or online here.

To state this here shortly: you need to specify a font in openttd.cfg in the small_font/medium_font and large_font sections to get proper characters for Japanese, Russian, etc. Some languages have sprite-versions of the fonts available, you can put that in the [newgrf-static] section of the cfg file.

Completely unrelated, but Release Candidate 4 has a bug that it starts up in russian for the first time. The solution is to either try to find your way through all the '?'-s and change the language, delete russian.lng file or set 'language=english.lng' in the config file.

OpenTTD Release Candidate 4

The next Release Candidate (#4 now) is released within two weeks of the previous version. A highly recommended update.

Release highlights of this RC are various desync fixes for a much more stable MP experience, Japanese, Slovenian translations, OS/2 support and the ability to load games without the exactly matching NewGRF files. For a full list, have a look at the tt-forums post here.

Release Candidate 3

Release Candidate 3 has been unleashed to the unsuspecting crowds. Download, play, enjoy and get addicted ^^.

Downloads can be found in the downloads section or by clicking on the lighthouse to the right; report bugs to Flyspray.

Most notable changes between RC2 and RC3 are the once-again working signal propagation when editing your tracks that some of you might have noticed, a few crash fixes (station building, news-windows), better newgrf safety scans to allow unifont for example in the static section and the addition of an official Lithuanian translation. The forum post, which can be found here, gives you the full list of changes.

And I know a lot of you have been waiting for this, so with any luck we will have an OS/2 binary for 0.5.0 final. Yes, you heard this right :D. Translators did a great job overall, the offer below by Mihamix still stands for 0.5.0 final.